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°ä³§°ä·¡Ìý58103. Computer Graphics. 3 Hours.
Introduction to the theory and algorithms used in computer graphics systems and applications. Topics include: 2D and 3D geometric models (points, lines, polygons, surfaces), affine transformations (rotation, translation, scaling), viewpoint calculation (clipping, projection), lighting models (light-material interactions, illumination and shadow calculation). Students will implement their own graphics pipeline to demonstrate many of these techniques. Higher level computer graphics applications will be created using OpenGL. Graduate degree credit will not be given for both °ä³§°ä·¡Ìý48103 and °ä³§°ä·¡Ìý58103. Prerequisite: Graduate standing in MS in Computer Science (CSCEMS), PhD in Computer Science (CSCEPH), MS in Computer Engineering (CENGMS), or PhD in Computer Engineering (CENGPH) programs. (Typically offered: Irregular)