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°ä³§°ä·¡Ìý54803. Wearable and Ubiquitous Computing. 3 Hours.
This course will introduce wearable and ubiquitous computing paradigms with emphasis on the engineering and development. Three key themes that will be taught during this course the systems and infrastructures which compose IoT and wearable systems, the devices and techniques for gathering data and communicating with the user, and the applications of these technologies including the user experience. Students cannot receive credit for both °ä³§°ä·¡Ìý44803 and °ä³§°ä·¡Ìý54803. Prerequisite: Graduate standing in Computer Engineering, Computer Science, or Electrical Engineering. (Typically offered: Irregular)